package  
{
	import org.flixel.FlxGroup;
	import org.flixel.FlxPoint;
	import org.flixel.FlxSprite;
	import Data.Images;
	/**
	 * ...
	 * @author Chase Skinner
	 */
	public class Decals extends FlxSprite
	{
		public var decalGroup:FlxGroup;	// Level decals (no collision)
		public var objectGroup:FlxGroup;// Level objects (collision)
		public var image:FlxSprite;
		
		public function Decals(item:Class, x:Number, y:Number, width:Number, height:Number) 
		{
			super();
			
			image = loadGraphic(item, false, false, width, height);
			image.x = x;
			image.y = y;
			image.immovable = true;
		}
	}
}